When a new Codex comes out never takes long for someone to find a poorly worded rule and the gents at Bell of Lost Souls have spotted this one.
The question is in what circumstances the Khorne Daemonkin player picks up blood tithe points for their own characters dying. The offending rule reads as follows
A Blood Tithe point is generated each time one of the following events occurs ... A character with the Blood for the Blood God! special rule is slain, or slays an enemy character in a challenge.
Does this mean the character just needs to die of does he need to die in a challenge? My take is that the wording, specifically the placement of the comma, means that the character simply needs to die regardless of circumstance. However I doubt this was the author's intention. If it was I think they'd have separated condition into two sentences. Also this essentially doubles the effects of most units dying as pretty much every squad has a character upgrade and this seems a weirdly clumsy way of doing it (Yes, I know, it's GW). Finally, it makes more sense to reward players for getting their champions stuck into challenges than hanging around moping and getting shot.
So, until a hopeful FAQ from GW, I will be playing it as deaths in challenges only. Taking the less advantageous position has the added bonus of not needing discussions or arguments with my opponent (unless they are also playing Khorne Daemonkin but then it essentially cancels each other out) and we can get on with the slaughter.
Tom
The question is in what circumstances the Khorne Daemonkin player picks up blood tithe points for their own characters dying. The offending rule reads as follows
A Blood Tithe point is generated each time one of the following events occurs ... A character with the Blood for the Blood God! special rule is slain, or slays an enemy character in a challenge.
Does this mean the character just needs to die of does he need to die in a challenge? My take is that the wording, specifically the placement of the comma, means that the character simply needs to die regardless of circumstance. However I doubt this was the author's intention. If it was I think they'd have separated condition into two sentences. Also this essentially doubles the effects of most units dying as pretty much every squad has a character upgrade and this seems a weirdly clumsy way of doing it (Yes, I know, it's GW). Finally, it makes more sense to reward players for getting their champions stuck into challenges than hanging around moping and getting shot.
So, until a hopeful FAQ from GW, I will be playing it as deaths in challenges only. Taking the less advantageous position has the added bonus of not needing discussions or arguments with my opponent (unless they are also playing Khorne Daemonkin but then it essentially cancels each other out) and we can get on with the slaughter.
Tom